Would people be content if they introduce new mechanics in PAs? What level of new? Surface level like replacing wind up with charge? Like Ein Raketen getting a slow photon blade that you launch with a shot, or parallel slider becoming hover shooting? Or a deeper level that needs both skill tree and subclass changes in addition to PA mechanics, like making your custom PAs out of pieces of main and sub PA/tech?
Since the video on TC's post was removed, thought I'd re-post it here.
https://www.youtube.com/watch?v=RLcm8Gm5pyA
Nintendo Switch: 5668-1176-9106
phantom time(manual activation):
activate phantom time by activating skill, activate again to release finisher
(phantom time activation gives 5 sec invincibility and -20% pp consumption)
phantom time finisher:
allows the time of finisher attack
phantom time marker plus:
obtain bonuses as marker stack increases in phantom time (?)
phantom time jellen plus:
increases the rate of afflicting jellen when attacking
dodge counter shot:
releases a counter attack when dodging enemy attacks
(step counter stacks a chase arrow, attacking releases it?)
stealth tech charge:
gives invincibility for a certain time at the start when charging techs, also increase movement speed
sprint tech charge:
increases movemenet speed when charging techniques
attack jellen:
have a chance to inflict enemy with jellen on attack
dodge pp regain:
recover pp when dodging an enemy account
phantom pp restorate:
increase natural pp regeneration
photon stream:
increase damage, crit rate, crit damage based on maximum PP
phantom marker:
accumulates phantom markers when attacking enemies
mark heal:
recovers HP when marker stack is maxed
Zero Range Mark boost:
increases marker stack gain when attacking at close range
long range mark boost:
increases marker stack gain when attacking at long range
mark pp drain:
recovers PP when marker stack is maxed
lord of thorns:
when marker stack is decreased, increase detonation damage (assuming this means using fully charged weapon action)
Chase mark boost:
when enemy has status abnormality or jellen, increases marker stack gain
Full drive:
increase gear gain rate
Tech short charge:
reduce tech charge time and pp consumption, but decreases power(?)
Quick Cut:
when using a katana, using weapon action at specific timing will change behaviors
bullseye:
when using a rifle, activing marker detonation will immediately trigger phantom marker again(?)
ambivalence:
when using a rod, increase in the accumulation of gear and marker when using techniques(?)
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Interesting ......
Some bit of support (with Jellen to keep mpa alive) .... I like this kind of support.
That 【 Photon Stram 】.... I wonder if maximum PP means % based or depends on how big your max PP is .....
Hmm ....
I wonder how rifle will fare .... since I basically only have good ranged based equipments. A tiny bit of S-Atk, almost none T-Atk.
Last edited by final_attack; Dec 15, 2018 at 12:04 AM.
Replay of what was shown for Phantom last night, watch it while it last until Sega knocks it down and we have to look for another source to see it again:
https://www.youtube.com/watch?v=yvf2AyP8X_E
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