I haven't had any problems with the EQ, but it got old kinda fast. I have no problems with how the magatsu section is, but this feels way more like an EQ than an LQ.
I hate Yamato tbh, feels clunky as hell more than original AIS Magatsu.
AIS Vega is a great improvement tho...so...eh.
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My biggest gripe with AIS content is that there is no scaling... We don't even advance our AIS like we did with Dark Blast forms. At the start of EP6 I expected that AIS Vega would be this episode's Dark Blast.
30 runs and about 80% of these have been with no 13* drops which is really weird considering 15*s are the goal and the rest is filler, basically annoying to see just 10*s show up
your expectations are too high let alone getting Sega to create actual good mech gameplay in an MMO despite how extremely simplistic AIS controls are. I'd be a helluva lot happier if we didnt have just the rifle to shoot and crappy rockets that hit once even though 3 fly out and a overall better melee attacks that isnt just the same 3 boring swings
Wished they'd announce customizable AIS in EP7 soon with how much AIS focused quest in EP6.
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