Definitely looking forward for more info ... since it's a class that seems to be able to use R-Atk (Gunslash's Gun mode), the only unit I owned \o/
Definitely looking forward for more info ... since it's a class that seems to be able to use R-Atk (Gunslash's Gun mode), the only unit I owned \o/
Gunslash has no natural T-ATK stat so it'll get interesting how are those Tech-like skills got scaled (deal tech dmg scaled with s-atk/r-atk i guess)
Is coffee good for you?
Those are some juicy icons. Cant wait for more class info on aug 7
Apparently they're also going to buff the current gunslash PAs and make it viable to main gunslash...without playing the class that mains gunslash? I feel like current PAs we have for gunslash have a lot more issues than just their damage. They should honestly take the time to adjust them a bit.
I've used gunslash recently just to see where it's at and I actually disagree. The PAs feel fine to use for the most part and the damage is definitely the biggest problem with them. I wouldn't mind some QoL or mobility updates to it (like a bit more air movement and control on some of the PAs), and I can think of a few that would be nice, but it mostly just doesn't do damage anywhere near comparable to other weapons.
Also, I'm not sure why buffing normal gunslash would be weird since the new class obviously uses it differently. They also said the gunslash class is going to have skills that buff gunslash when you use it as a sub (one of them is literally a gunslash icon with the subclass icon on it), so it's probably still going to be the best choice as a sub if you want to main it.
damage and pp consumption have always been the issue for gs for me.
added the class symbol to the about header, will add information later on in the day about the class after its streamed this Thurs/Friday (I will not be awake to watch it) so you can read up on it on Bumped and in the General section of the forums
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