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Thread: 14* Drop rate

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  1. #14
    Phantasy Dad Online II Dragwind's Avatar
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    My guess is that drop rates on certain items (that Sega wants to remain rare) are affected by hidden algorithms that they would never reveal. I've also had some wonky experiences on drop rates using near maxed possible RDR boosts (900%+), running for 6 hours straight with said boosts, and getting only 3 13*s. Then other times I've ran with minimal RDR on and would get multiple 13*s in a short time span.

    Even recently I got a Slave Calibur NT with no rdr on using an alt.

    I'm not sure where I stand with 14* drops. I try to collect my own data on parameters used by others when a 14* drops, but I can't find any connections aside from using team tree RDR boost. It seems to be common among those I've asked who've had a 14* drop, including myself.

    I have my own theories/conspiracies on how it all works.

    One of them is time period- Sometimes 14*s seem to drop in clusters at a certain time in the day to a few people from my observations.

    Another is temporary drop ID assignment after every maintenance. My idea is that our "ID" changes after every maint. and every ID has certain characteristics to it (such as high chance of 12* arm unit drops, but very low drop chance for other units).


    I have absolutely no way to prove any of this, especially if certain values are changed daily/weekly. I hope I humored some of you with these whacky ideas of mine.
    Last edited by Dragwind; Apr 3, 2018 at 02:54 PM.
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