Guides - GC & XBox In Depth Olga Flow Boss Guide



Introduction
The final boss of Episode 2, you will be facing Olga Flow at the end of Seabed Lower Levels. Are you ready to beat the last boss of PSO?

Note that numbers are online#/offline# where applicable.
Attacks
Sword Diffusion Bullet
Attribute
None
Attribute
None
Difficulty
ATP
Difficulty
ATP
N
170/154
N
78/64
H
240/220
H
172/128
VH
374/338
VH
290/248
ULT
590/540
ULT
100/456
Tail Sky Sword
Attribute
None
Attribute
None
Difficulty
ATP
Difficulty
ATP
N
150/126
N
170/154
H
218/198
H
240/220
VH
318/272
VH
374/338
ULT
520/480
ULT
590/540
Charge Laser Under Floor Sword
Attribute
None
Attribute
None
Difficulty
ATP
Difficulty
ATP
N
100/90
N
170/154
H
220/178
H
240/220
VH
332/290
VH
374/338
ULT
5/190
ULT
590/540
Mine (1st Form) High Pressure Gas
Attribute
None
Attribute
None
Difficulty
ATP
Difficulty
ATP
N
-
N
-
H
278/260
H
360/300
VH
458/376
VH
510/420
ULT
250/320
ULT
788/720
Mine (2nd Form) Trample
Attribute
None
Attribute
None
Difficulty
ATP
Difficulty
ATP
N
84/60
N
110/98
H
108/90
H
190/168
VH
178/154
VH
313/299
ULT
300/240
ULT
520/488
God's Punishment Sword Energy
Attribute
None
Attribute
None
Difficulty
ATP
Difficulty
ATP
N
272/240
N
180/170
H
400/360
H
278/240
VH
600/500
VH
398/380
ULT
990/900
ULT
667/640
Rock Slide Transfer
Attribute
None
Attribute
None
Difficulty
ATP
Difficulty
ATP
N
200/194
N
-
H
300/260
H
-
VH
420/400
VH
-
ULT
720/700
ULT
-
Barrier Charge  
Attribute
None
     
Difficulty
ATP
   
N
-
   
H
-
   
VH
-
   
ULT
-
   
Patterns
Phase 1:
Sword/Tail/Diffussion Bullet/Charge Laser-› Var 1 or Var 2
Var 1: Sky Sword -›High Pressure Gas
Var 2: Sword Underground -›Mine (1st Form)
Phase 2:
Walk-›Var 1 or Var 2
Var 1: Sky Sword-›God's Punishment -› Repeat to top
Var 2: Stomp-› Barrier Charge/Transfer/Rock Slide -› Repeat to top
Stats
1st Form
Difficulty
HP
DFP
EVP
ATA
LCK
EFR
EIC
ETH
ELT
N
7700/4900
225/185
150
300
25
69/30
88/70
77/50
80
H
9800/6300
270/220
210/180
450/400
25
69/40
88/70
77/60
90/80
VH
18900/9000
450/355
240/210
500
25
69/45
88/75
77/60
90/80
ULT
23000/12500
890/810
780/720
643/598
25
87/72
70/59
95/89
90/92

2nd Form
Difficulty
HP
DFP
EVP
ATA
LCK
EFR
EIC
ETH
ELT
EXP
N
8500/6500
270/210
150/120
225/270
75
95/90
95/90
95/90
70/45
3300/2700
H
12000/8100
390/311
180/150
380/350
75
95/90
95/90
95/90
73/50
7700/5900
VH
21000/10000
535/421
205/175
422
75
95/90
95/90
95/90
76/56
15000/11100
ULT
27000/16000
1000/920
690/640
555/525
75
98/95
98/95
98/95
79/63
47500/36000

Mine
Difficulty
HP
DFP
EVP
LCK
EFR
EIC
ETH
ELT
N
150/50
80/10
10
50
85/75
58/50
85/75
55/50
H
180/150
129/25
10
50
85/75
60/50
85/75
55/50
VH
360/300
164/50
10
50
75
50
75
50
ULT
490/420
180/120
10
50
50
80
80/78
50/59

Gael & Giel
Difficulty
HP
DFP
EVP
LCK
EFR
EIC
ETH
ELT
N
750/490
120
100
75
45/39
80/77
80/77
80/77
H
900/830
180/167
125
75
50/45
85/84
85/84
85/84
VH
1450/1111
275/215
186/166
85
60/56
90/89
90/89
90/89
ULT
1890/1500
1200/560
270/250
90
70/63
95
95
95
Walkthrough
NOTE: Olga Flow is strictly a no-melee zone. Any Hunter or Ranger resorting to the use of a bladed melee weapon must resort to the use of a Handgun, Rifle, or Mechgun (no Shots, Rangers), preferably with Dark percents for the first phase.

But there is something else to this: In Hard Mode and later, Olga Flow will do its body-switching technique, turning you into Heathcliff Flowen. If you've fought Olga Flow's second form before, you'd notice he had a ??? Attribute. This means that this form will take on a random attribute from the game, whether it be Native, A. Beast, Machine, and yes, even Dark. Hunters and Rangers must keep weapons that have percents to any of those attributes (again, save those guns!) so that they can be used on the body-switch. This is important because Flow will inherit one of those attributes randomly, and only one will hurt it. Forces will deal with this a different way, as it'll be explained later.

First Phase

ALL DIFFICULTIES
First Phase
Defensive Strategy:
Olga Flow is flying around the descending platform you're on, and it'll do a multitude of attacks. It'll execute four attacks followed by two variations of different attacks that are executed randomly.

Attack One: Sword Beam
Simple. Just stay away from being directly in front of Olga Flow. It'll do this a couple more times. This attack extends to a straight line across the platform.

Attack Two: Mass Slash
A bit tricky. It requires you to stay at a distance in front of Olga, but you don't have to stray too far from its sides.

Attack Three: Diffusion Bullet
Now this one's a bit hard. In Normal and Hard, it seems that you have to be right in front of Olga when the green pulses come at you. And in Very Hard and Ultimate, you'll probably have to be away from Olga and run to a side when they come at you. Beware: the pulses can home into you.

Attack Four: Charge Laser
Ouch! When you see this one, you'll need to run with the way it is rotating, and staying close to its center.

Second Phase

ALL DIFFICULTIES
Defensive Strategy:
Olga Flow got two new cronies to assist him: Gael and Giel. If they're close to you, they can pretty much mess you up, so take them down from a distance. These enemies fuel Olga Flow's more powerful attacks, which can sometimes take down a hardy Hunter. Gael and Giel will inherit the current elemental weakness to Olga if you're using techniques. Olga Flow can also somehow bring on raining debris which is pretty random to avoid the debris itself.

Olga Flow loves to walk around. It also loves to use very powerful beam attacks to almost kill you instantly. When Flow is pointing its sword into the air, you better run away and you better pray you can survive (bring Scape Dolls!).

Lastly, it's a good idea to cast Jellen and Zalure on Flow. Zalure is obvious while Jellen will only affect its stomps, not its energy attacks.

Offensive Strategy:
Hunters/Rangers: There really is no strategy other than hack-and-heal. Just stay at a distance with your gun and shoot away. Watch out when the mines appear because touching them can hurt you. Olga might get close, so keep a lookout (if you can, really) if it looks like Olga's going to attack with its energy-based attacks (you know, the flashy things that really hurt).
When the body transfer is in place, and if the current weapon isn't dealing any damage, switch to another gun and see if it works. If it does, attack as you would do.

Forces: Olga Flow will purposely reduce your TP. It'll be randomly weak to one element, INCLUDING Grants. Yes, even in Normal Mode, you're going to have to bring Grants with you.

Simply fire a Foie/Barta/Zonde/Grants blast and see which one does the most damage, and stick to it. There really is no way when to tell to switch elements. When Olga does his body-switch, you have to fire off everything you got again to see what damages Olga Flow, not yourself because the wrong element will hurt you instead (don't worry; Olga has an elemental defense to the incorrect spell you might use so you don't kill yourself on accident).