Guides - 1-1: Planet Ragol



Quest: Government Quest 1-1: Planet Ragol
Description: Go down to Ragol's surface and report on the conditions there.
Client: Principal
Reward: None
Prerequisites: None
Overview: This quest is extremely straight forward. Proceed to the exit of Forest 1 to reach the beginning of Forest 2. Once the first room of Forest 2 has been cleared, clear the boxes and make sure you are ready for the next room. When you enter the next room, you will face several waves of enemies and will not be able to exit it/setup a telepipe until the room is cleared.
Maps

About These Maps
On the maps below, the path the player should take is denoted by a red line. Doors and laser fences that are opened by pressing a button are also marked. Please note that switches are represented with circles and fences/doors with ellipsoids. Colors are used to indicate which switch opens which door/fence. Doors/fences that are opened as a result of clearing the room of enemies are not marked.  Since it would be impractical to label every single box, a green box is used to denote a group of boxes in certain places. Finally, damage, confuse, slow, and shock traps are denoted using a generic Damage Trap icon.
Forest 1


Walkthrough

Clear each room along the path and proceed toward the next area.
Forest 2


Walkthrough
  1. After clearing the first room, make you are full health and have plenty of mates. Once you enter the warp, you will not be able to go back to Pioneer 2 until after the next room.
  2. Once the final wave is dead, pick up the object on top of the rocket. The exit will then appear.
Box Room Items

These items are found before taking the final warp:
1 x Dimate
2 x Monomate
1 x Difluid
2 x Monofluid
1 x Trap Vision
1 x Antiparalysis
1 x Antidote

Enemy Counts
Enemy Forest 1 Forest 2 Grand Total
Booma 40 40
Gobooma 5 2 7
Gigobooma 1 5 6
Savage Wolf 16 20 36
Barbarous Wolf 1 3 4
Rappy 2 2
Monest 2 2 4
Guide by Ryna. Special thanks goes to Tycho for the enemy counts.