Quest: | Phantasmal World #4 |
Description: | Vast numbers of monsters have appeared on Gal Da Val Island. Destory them. |
Client: | Principal |
Reward: | Meseta (Depends on the Difficulty) |
Prerequisites: | None |
Overview: | This Phantasmal World quest is set in East
and West Tower. Your team starts on the first floor of East Tower.
After Easter Tower has been cleared, you will be teleported to the
first floor of West Tower. Once West Tower has been cleared, activate
the security console, take the
warp back to Pioneer 2, and talk to the Principal. Be sure to talk to
Nol to receive your Lucky Coins. The number of Lucky Coins you receive
will be based on the difficulty level. On Normal through Very Hard, you
will only receive one Lucky Coin for completing the quest. For
Ultimate, the number of coins you receive will be equal to the number
of players in your team. You can use Lucky Coins to acquire items and
weapons in Gallon's Quest. Warning This is considered by many to be one of the hardest quests on Phantasy Star Online. Most of the enemies you fight in this quest can cast Megid or have a one-hit kill move. It is very easy to die multiple times in a single run, even if you are an experienced high-level player. If you are a Blue Burst player, it is easy to lose a lot of experience playing this quest. Vending Machines One thing to keep in mind about this quest is that you cannot use telepipes. However, there are vending machines located throughout the quest that you can use to buy items. These vending machines offer a full assortment of healing items - including Star Atomizers - at slightly higher prices than what you would find at the Item Store. You can use these vending machines to replenish your item supply. Also, they can be useful if you are a mag farmer. Here are the vending machine prices for each healing item:
The Blessing This quest incorporates a gameplay mechanism called the "Blessing." You can use the Blessing to achieve invincibility for a short period of time. It will even allow you to survive Megid. Given the difficulty of Phantasmal World 4, your team will definitely be making heavy use of it. The Blessing system in this quest works differently than in Phantasmal World 3. In East Tower, once you activate the switch on the first floor, you will receive the Blessing at regular intervals of time. Once you reach West Tower, you will have to trigger another switch on the first floor. After that switch has been triggered, orbs of light will start appearing at set locations on each floor. If you attack an orb of light, everyone in the immediate vicinity of it will receive temporary invincibility. Accordingly, you have to be careful not to shoot the orb accidently. Try to gather your entire team around one before attacking it. Since the effect of a Blessing carries over between floors, you can use this to your advantage in certain situations where several enemies appear near the beginning of the next floor. Helpful Tips
|
Maps |
About These Maps On the maps below, the path the player should take is denoted by a red line. Doors and laser fences that are opened by pressing a button are also marked. Please note that switches are represented with circles and fences/doors with ellipsoids. Colors are used to indicate which switch opens which door/fence. Doors/fences that are opened as a result of clearing the room of enemies are not marked. Since it would be impractical to label every single box, a green box is used to denote a group of boxes in certain places. Finally, damage, confuse, slow, and shock traps are denoted using a generic Damage Trap icon. Claw and laser fence traps receive their own icons due to their unique nature. Like the box icon, a single trap icon may denote multiple traps of the same type. |
1F - East Tower |
|
Walkthrough Before you do anything else, turn around and activate the Blessing. Clear the traps and kill the Ill Gill. Move up to spawn the first Gibbles, but don't go too far. Otherwise, the second Gibbles will spawn. Let the first Gibbles come to you. After dispatching the Gibbles, be sure to stun the Del Lily before it can cast Megid. You can then eliminate the last Gibbles. Enemy Waves (in order)
|
2F - East Tower |
Walkthrough There are two waves of Gi-Gue on this floor. Take care to avoid the saw traps. Enemy Waves
|
3F - East Tower |
Walkthrough Two of the six Recoboxes on this floor spawn Recons. As a general rule, do not stand beside a wall if Recons are flying around. If a Recon attack you, you will not be pushed back by its attack and it will one-hit kill you. The solo Ill Gill will constantly charge you despite its current HP. You can stand on the lower portion of the stage and finish it off with a gun-type weapon. Also, the medical vending console makes its first appearance. Be sure to use the Blessing near the floor's exit. Enemy Waves
|
4F - East Tower |
Walkthrough If you were stalled by the previous floor's exit, two Mericarol will have already spawned near the entrance of this floor. If you do not have the Blessing active, make sure at least each Mericarol has someone attacking it to stun it. Drop a freeze trap if one is needed. You can use a weapon with rifle-range to kill the Mericus in the first wave. After the initial wave has been defeated, two Mericus will spawn on the upper level. Warp back to the lower level and kill them using handguns. This also puts you in a good position to take out the Del Lilys. Once they have been killed, the last Mericarol near the floor's exit can be dispatched with ease. Enemy Waves
|
5F - East Tower |
Walkthrough Two Ill Gill spawn near the entrance and there is no where to take cover. Try to freeze or paralyze them. The rest of the floor can be cleared using ranged weapons. Be sure to spread out to keep the last wave of Del Lilys stunned. Enemy Waves
|
6F - East Tower |
Walkthrough Since there are many barriers here, be sure to keep the Del Lilys stunned. Remember that you can shoot them through the barriers and they can shoot Megid at you. Do not forget to use the healing ring if you need it. Watch out for the two Delbiters that spawn just as you pass through the last set of barriers Enemy Waves
|
7F - East Tower |
Walkthrough
Enemy Waves
|
8F - East Tower |
Walkthrough This is a straight-forward floor. Kill the Delbiter to cause a warp to appear. Eliminating the next two Delibiters will cause the the last warp to appear. Killing the last two Delibters will open the exit. Enemy Waves
|
9F - East Tower |
Walkthrough This is a relatively easy floor. Kill the Del Lilys using ranged attacks. Be sure not to get caught in the Claw Traps as it will cause you to become a prime target for a Megid blast. Eliminate the two Ill Gills and proceed on to the last floor of East Tower. Be sure you are well-supplied before warping. Try to chain together a Photon Blast combination before entering 10F. Enemy Waves
|
10F - East Tower |
Walkthrough If you leave the two non-spawning Recoboxes alive, several enemies waves will be delayed. This will make your life much easier. At the outset, your biggest worry will be the Meri-class enemies that spawn in the center. Be ready for them. Once enemies stop appearing, eliminate the remaining recoboxes. In the next enemy waves, you can use ranged weapons and traps to stop the Ill Gill. Remember to keep the Del Lilys stunned. In the final enemy waves, several Epsilons will appear. When the four Gi-Gue and Epsilon wave appears, kill the Gi-Gue fast and then focus on Epsilon. After that, spread out and dispatch the Del Lilys. If Epsilon targets you, take the hit and quickly heal. Once that wave is dead, three Epsilons will appear. Try to keep them out of each other's Epsigard range. There is nothing worse than trying to kill one Epsilon, only to get hit (and most likely killed) from behind by another one. Activate the switch after the last Epsilon is dispatched and take the warp to West Tower. Enemy Waves
|
1F - West Tower |
Walkthrough Remember to activate the Blessing before proceeding any further. After the first spawn of Gibbles is defeated, progress up the floor slowly. This will keep all three Gibbles from spawning at the same time. Take care to avoid the laser fences. Enemy Waves
|
2F - West Tower |
Walkthrough This is an easy floor. Just be sure to avoid standing by the barriers so the you do not get one-hit killed by the Recons. Enemy Waves
|
3F - West Tower |
Walkthrough Kill the first two Del Lilys. Three Gibbles will spawn once you reach the middle set of barriers. Make sure to stay out of Megid range of the last two Del Lilys while fighting the Gibbles. Enemy Waves
|
4F - West Tower |
Walkthrough Take the "A" warp and kill the Recoboxes. Wait for a Blessing to appear before you take the "B" warp. back down. Several waves of strong enemies will appear and there is no place to hide. Make killing the Merikle and Del Lilys your top priority. Enemy Waves
|
5F - West Tower |
Walkthrough Do your best to have someone remain on the light switch as you take out the enemies (preferably someone with a ranged weapon). While the light switch is not necessary, it does help to see what you are fighting. Enemy Waves
|
6F - West Tower |
Walkthrough Ranged attacks work best here. Do not get in range of a Del Lily's Megid if it is not being attacked. If you position youself correctly on the map when the last Del Lily is killed, a Delbiter or Ill Gill may get stuck in the door. This will make it easier for you to deal with the last wave. Enemy Waves
|
7F - West Tower |
Walkthrough Attack the Del Lily and Gi-Gue across the gap using ranged weapons. When they are defeated, quickly turn around to face the Del Lily and Gibbles. Avoid the laser fences and attack the remaining enemies as you see fit. Enemy Waves
|
8F - West Tower |
Walkthrough Since there is a healing ring on this floor, use freeze traps liberally on the Ill Gill. Del Lilys will spawn behind the barrier that splits the room, so make sure to stay out of Megid range while you take care of the Ill Gill. Once the enemies are cleared, activate the switch and approach the healing ring. A single Gibbles will spawn as you walk toward it, so be ready. Enemy Waves
|
9F - West Tower |
Walkthrough This floor is relatively straight-forward. Defeat the Meri-type enemies as each one spawns. Try to position the gap between Ill Gill and you before engaging them. Also, a well-placed confuse trap works wonders here. Before taking the warp to the last floor, make sure you are well-supplied. You may even want to go back to 8F and use the healing ring. Try to use a Photon Blast combination before you proceed. Enemy Waves
|
10F - West Tower |
Walkthrough In the third enemy wave, two Del Lilys will appear. If you leave one of them alive, the appearance of several enemy waves will be delayed. Your team may want to leave one player standing near the Del Lily so it switches to its melee attack. Once you hear the sound of a door opening, finish off the Del Lily and get ready for the final enemy waves. Be sure to keep an eye out for Meri-type enemies so they don't surprise you with their one-hit kill attack. If you are using an android character, try to save your freeze traps for the last few waves. Also, try to save the Blessing spheres for these waves since they are tough. Do whatever you can to clear our the final waves as quickly as possible. Do not be afraid to use Trimates and Star Atomizers since they can be more efficient than Resta. You can always buy more Star Atomizers by going back to a vending machine. Once the final wave has been cleared, activate the switch and take the warp back to Pioneer 2. Enemy Waves
|
Enemy Counts |
Enemy | East Tower | West Tower | Total |
Gibbles | 4 | 16 | 20 |
Gi-Gue | 13 | 9 | 22 |
Mericarol | 6 | 5 | 11 |
Mericus | 4 | 2 | 6 |
Merikle | 2 | 4 | 6 |
Recobox | 10 | 10 | 20 |
Ill Gill | 23 | 49 | 72 |
Del Lily | 27 | 30 | 57 |
Delbiter | 8 | 11 | 19 |
Epsilon | 6 | 3 | 9 |
Guide assembled by Ryna. Credit goes to psobsesser for providing the enemy counts and walkthrough tips. |
Connect With Us