Guides - GC & XBox In Depth Dragon & Sil Dragon Boss Guide



Introduction
The battle takes place in the Underground Dome of the Forest of Ragol. Inside the high-ceilinged dome lies the enormous Dragon.

Note that numbers are online#/offline# where applicable.
Attacks
Kick On Ground Fire Attack
Attribute
Physical
Attribute
Technique
Difficulty
ATP
Difficulty
ATP
N
300/210
N
30/26
H
650/580
H
120/110
VH
1250/1080
VH
220/180
ULT
2100/1850
ULT
334/278
Falling Down In Air Flying Fire Attack
Attribute
Physical
Attribute
Technique
Difficulty
ATP
Difficulty
ATP
N
270/210
N
26/24
H
650/580
H
116/104
VH
1250/1080
VH
180/160
ULT
2100/1850
ULT
260/200
Shockwave Landing Underground Rush Attack
Attribute
Physical
Attribute
None
Difficulty
ATP
Difficulty
ATP
N
270/210
N
40/36
H
650/580
H
130/120
VH
1250/1080
VH
260/240
ULT
2190/1750
ULT
458/360
Lava/Ice Pits Tail
Attribute
Technique
Attribute
Physical
Difficulty
ATP
Difficulty
ATP
N
17/15
N
300/210
H
77/69
H
800/580
VH
119/106
VH
1250/930
ULT
173/133
ULT
2290/1800
Underground Dive Falling Death Knockout
Attribute
None
Attribute
Physical
Difficulty
ATP
Difficulty
ATP
N
64/52
N
270/210
H
140/126
H
670/580
VH
270/236
VH
1200/1300
ULT
450/390
ULT
2270/1600
Patterns
Dragon Above 30% HP:
Walk -› On Ground Fire Attack -› Flying Fire Attack -› Shockwave Landing
Sil Dragon Above 30% HP:
Walk -› On Ground Fire Attack -› Walk -› On Ground Ice Attack -› Flying Ice Attack -› Shockwave Landing
Dragon & Sil Dragon Below 30% HP:
Falling Down -› Goes Underground -› Underground Rush Attack -› Shockwave Landing -› Walk -› On Ground Fire Attack
Stats
Difficulty
HP
ATP
EVP
LCK
EFR
EIC
ETH
ELT
EXP
N
2500/1300
200
0
8
90
20
90/80
60
400/350
H
5000/2200
260
120/100
12/16
90
20
80
60
2400/2000
VH
9900/4200
335
145/130
8
90
25/20
80
75/60
7980/5000
ULT
16500/9500
286/266
390/262
25
50
100
82
70
15900/12100

Head
Wing/Tail
Leg
Difficulty
DFP
Difficulty
DFP
Difficulty
DFP
N
0
N
75/50
N
25/20
H
100/83
H
325/283
H
205/183
VH
210/193
VH
510/473
VH
390/353
ULT
600/451
ULT
975/796
ULT
840/661
Walkthrough
Offensive Stratergy:

Normal Strategy:

Hunters: Grab a Handgun and a good Saber and/or Dagger. Use that Handgun to aim and shoot at the feet until its head comes down. Switch to either your Dagger or Saber and keep smacking the head. The Dagger might be your more powerful weapon at this point. After the Dragon gets smart and keeps its head up, use the Handgun to hit the feet and use the Saber/Dagger while it breathes fire.

Rangers: Grab a Rifle and a Saber. Smack the feet with the Rifle till its head comes down. If your Saber is more powerful, use that instead on the head. After that, just gun the feet for the duration of the fight.

Forces: Grab a Handgun and a Saber. Make sure you have Barta on your main configuration (when you don't have to hold down R to use it) and Zonde on your secondary configuration (when you do have to hold down R). Keep casting Barta until the head comes down. Now find out if your Saber or Barta is more powerful than the other, and continuously use it against the Dragon. When the Dragon flies up, pelter it with Zonde spells. Resume with Barta when it walks on the ground.

Hard/Very Hard Offensive Strategy:

Hunters: Use a Slicer! It'll hit 4 parts of the body for greater damage. Don't use Swords or Partisans.

Rangers: Use a Shot! It'll hit 5 parts of the body for greater damage. Keep using it for the whole fight! Use a Rifle-type weapon if you need to.

Forces: Use Gizonde! Avoid Gibarta! Gibarta wastes TP while Gizonde hits multiple areas.

Ultimate Offensive Strategy:

Hunters: Same deal as before.

Rangers: Same deal as before.

Forces:
Use Foie, and avoid Gifoie! Gizonde still works here.

 

Defensive Stratergy:

At the start, run to the Dragon's flank to avoid getting stepped on. Watch out to where you end up when you do your combo while it's moving around. If you're under the neck/feet area you won't get hit by it's breath weapon attack.

The flying breath attack is simple to avoid: either stay at the Dragon's back, or stay out of range by running under it or far away from it. Beware when it lands!

Once enough damage is dealt to the body or feet, the Dragon will fall to its knees and lower its head to the ground - be sure you are not under it when it does this!

If enough additional damage is dealt, the Dragon will roar and begin flying and starting its burrowing sequence of attacks. Don't be in the area where it dives. Also, any holes made by the Dragon will make little lava pits that will do damage. On Ultimate these will be ice pits that can freeze your character and do repeated damage.

Avoiding the three burrow attacks: make sure you have the mini-map on in a Multiplayer game so you can see where the attack is coming from. You can run around the outside perimeter of the map to help dodge. Aim to position yourself to be running perpendicular to its attack - in other words, run straight across the front of it. A curved path compromises speed in this case.

Sil Dragon tactic: after the second burrow attack, the Sil Dragon will sweep around the entire outside of the map, winding inward in a spiral pattern. To avoid, stand a fair distance away from the edge of the map after the second burrow attack. Once the mound passes completely by, run towards the edge of the map where the burrow just was. The next pass should miss you.

Again, avoid being under the Dragon when it lands. This goes for when it is killed in mid-flight as well.

Strategies by: Reenee