Tower of caleum. Opponent goes first, gets swod and can only play dice +1 along with rich.
Your turn; After rolling a seven, opening hand is Monest, deldepth delbiter gibbles zonde and some sort of belra.
*narrators voice*
SET!
Belras for the win!
Belras for teh lolz!
Set some other cards.
Arkz shouldn't play at caleum.
Only Rag is foolish enough to set belras.
Tower of caleum. Opponent goes first, gets swod and can only play dice +1 along with rich.
Your turn; After rolling a seven, opening hand is Monest, deldepth delbiter gibbles zonde and some sort of belra.
*narrators voice*
SET!
belra for teh lolz
lol awesome topic
Indi Belra is great for a pre-emptive. If you have a ton of action cards, Indi Belra + is even better.
I'd say that in Caelum you don't really need the larger range of Indi Belra+
But the action cards might make it less susceptible to the fairly common TP defense.
Anyway, I think I would stay clear from that map, as an Arkz.
Indi Belra is a nice strong monster. It's also common for newer players too as its often the first 6 cost monster they receive.
I never get this lucky.
Man I remember the first Dark Belra I found. I was like SO AWESOME!! 10 AP??
That was fun for S-ranking a while in offline. Otherwise, eh.
Belras aren't really that great. Sure they have high AP but they are limited to just one column. Any smart player can easily find a way to dispatch a Belra.
It's not really as simple as that but I agree as far as Dark Belra's, there isn't much use for them.
I didn't like using Dark/Indi for a few reasons, namely that they're pricy, can't use AC cards, and have 0 TP.
Indi + however is godlike XD
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