I find it funny how most people seem to think Sega added this to make the game more "strategical" when it is obvious that the only reason behind this decision is the chance to sell more scape dolls and other cash shop related goodies.
Yeah, everyone is "happy" about this change now, playing the low level content and difficulties and with half of the "voters" playing ranged classes.
But i am not sure if i am looking foward to ultimate difficulties as a HUmar, considering the past experiences.
I really "can´t wait" to start meeting 90% hp hitting, aoe spitting, unflichable monsters that rape every single melee player in range just because they can while ra´s and fo´s sit happily in the distance, shooting stuff at the mobs and wondering why the melee "noobs" are complaining instead of learning2play.
This idea looks TERRIBLE to me for the higher difficulty settings, when it comes to melee characters, but i guess we will have to see how it goes.
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