I love the way it is because it means you need to plan out how you will use a healing item. With the current system you can dash away to a temporary safety, or time your "window of opertunity to heal" and use it knowing it will most likely go succesfully and then get right back into the action. Its a tactical and exciting element that fits PERFECTLY with this type of gameplay.
Its way better then a nonstop spammable semi-invincible system, and even better then a instant cast with a timer attached. It requires skill/planning. Its not some free insta heal that requires little to no effort. And i like it like that.
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