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  1. #1

    Question What's drawn on the reflection texture?


    I noticed that all mirror-like parts reflect the same image regardless of the environment.
    Is this a place from PSO2 or is it just a real life photo?
    Looks like some bridge over a very wide river or lake, with some buildings on the island popping out in the backround.
    (I hope I'm not the only one who paid attention).
    I know only one place like that in Moscow :P

  2. #2

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    That's pretty crazy! No clue but it looks like a real life image.


  3. #3

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    Yeah I've seen it. It looks like a bridge to me also. Wonder why it reflects such a thing...
    PSO2 JP Characters:
    SHIP 02:
    Kyoushu HU: 45 FI: 51 RA: 28 FO: 15 BR: 44

  4. #4

    Default

    Not sure what it is, but all reflections are probably the same due to the amount of graphics power needed for a real reflection. The crappy laptop graphics processors most of you are using would eat their own face if they had to render real reflections.

  5. #5

  6. #6

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    Quote Originally Posted by Mag-X View Post
    Not sure what it is, but all reflections are probably the same due to the amount of graphics power needed for a real reflection. The crappy laptop graphics processors most of you are using would eat their own face if they had to render real reflections.
    I take offense to that... but really you're right.

    Nah i really don't. My laptop has more power than the vast majority of desktops.
    PSO2 JP Characters:
    SHIP 02:
    Kyoushu HU: 45 FI: 51 RA: 28 FO: 15 BR: 44

  7. #7

    Default

    They probably took a picture and figured that it would do for a reflectionmap instead of doing real reflections. ANother common one is a room lit by daylight, the contrast of light and dark makes the reflections seem detailed.

    Some games use a cubemap of each area for reflections too, which isn't hard to do, but then SEGA are lazy.

    In the end, using actual reflections just requires a little effort and some shaders. But as mentioned before can be quite taxing on the GPU, so the middleground is what I said above with generated cubemaps.

    EDIT: The OPs reference picture is rather... telling. Not sure I want to stare at that for too long :P

  8. #8

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    Quote Originally Posted by LuneFox View Post

    I noticed that all mirror-like parts reflect the same image regardless of the environment.
    Is this a place from PSO2 or is it just a real life photo?
    Looks like some bridge over a very wide river or lake, with some buildings on the island popping out in the backround.
    (I hope I'm not the only one who paid attention).
    I know only one place like that in Moscow :P
    What reflection? I don't see reflections

  9. #9

    Default

    isnt it just the reflection of that chamber?

  10. #10

    Default

    To me it looks like the reflection is just a basic panorama of the side of a building on a pier.



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