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  1. #131
    The Betterer guy Ark22's Avatar
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    Queens, New York
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    If I can go Dark Mode and kill my teammates, I'll take that as some form of pvp and a good way to troll my teammates. Happiness = Met.


    Thanks to Vashyron =D!

  2. #132

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    Quote Originally Posted by ShinMaruku View Post
    Homo in latin means man. :E
    It saddens me you didn't get the joke. *sigh*

    (Continues to play Persona 4 Arena)
    Tangerine 2.0 - level 70 FO/TE-caseal
    Cherry - level 60 FI/HU-newreal
    Grape - level 50 RA/BR deuwm
    Ship 10

  3. #133

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    Quote Originally Posted by Jonth View Post
    You see, it's so weird how different people can be. You think it is stupid to add more than three classes, and I think it is stupid only having 3 classes. Something about liking variety. But yeah, new classes have been confirmed.
    Well, you have never played PSO i can see how you would dislike only having 3 classes, but people who played the original PSO like that it has got three classes (well most of them i'm sure) it's PSO2 not PSU2 thats the reason i'm playing it.

  4. #134

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    With all due respect, PSO had 12 classes. The Race/Gender/Job combos (12 of them total) were very different from each other.

    HUmar - All around Hunter with basic healing techs. Role: Basic Hunter
    HUnewearl - Hunter with moderate tech ability Role: Frontline Medic/Fighter
    HUcast - Hunter with highest ATP/DEF, able to use traps, no techs. Role: DPS Hunter Highest ATP in game
    HUcaseal - High ata/eva hunter, trap able, no techs Role: Ninja/ranged/fighter

    RAmar - High ata ranger with basic healing and buffing techs Role: Well rounded Gunner
    RAmarl - Rounded ranger with moderate tech ability Role: Guntecher
    RAcast - High atp ranger, trap able, no techs Role: DPS Ranger
    RAcaseal - High def ranger, trap abl, no techs. Role: Defensive Ranger Highest DEF in game

    FOmar - Moderate melee ability, boosted Gi-techs Role: Melee force
    FOmarl - Heal and buff specialist Role: Healer
    FOnewm - Boost to Ra-techs, good def Role: Well rounded force
    FOnewearl - Highest TP, boost on normal techs. Role: Glass Canon Highest TP in Game

    Caelis - HUbeaseal
    Kimil - RAnewm
    Endrea - FOcaseal

  5. #135

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    Your use of the words Medic/Healer irks me
    Many might be offended
    Known as Niem on Ship 2.
    Spoiler!

  6. #136

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    Quote Originally Posted by Nikury View Post
    Well, you have never played PSO i can see how you would dislike only having 3 classes, but people who played the original PSO like that it has got three classes (well most of them i'm sure) it's PSO2 not PSU2 thats the reason i'm playing it.
    As Kamil already stated, PSO did have more than three classes considering how the Race/Gender/Class system was set up. I had done enough research into the game to know that. Since a Force plays the same regardless of which gender/race you are in PSO2, there is currently less classes than there were in PSO at the moment. Hence why there needs to be more classes.

    Also, from what I have heard a lot of PSO players say, they want more classes in the form of sub-classes, so they can have their Hunters and Rangers cast techs like they could in PSO.

  7. #137

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    Quote Originally Posted by Kimil Adrayne View Post
    With all due respect, PSO had 12 classes. The Race/Gender/Job combos (12 of them total) were very different from each other.

    HUmar - All around Hunter with basic healing techs. Role: Basic Hunter
    HUnewearl - Hunter with moderate tech ability Role: Frontline Medic/Fighter
    HUcast - Hunter with highest ATP/DEF, able to use traps, no techs. Role: DPS Hunter Highest ATP in game
    HUcaseal - High ata/eva hunter, trap able, no techs Role: Ninja/ranged/fighter

    RAmar - High ata ranger with basic healing and buffing techs Role: Well rounded Gunner
    RAmarl - Rounded ranger with moderate tech ability Role: Guntecher
    RAcast - High atp ranger, trap able, no techs Role: DPS Ranger
    RAcaseal - High def ranger, trap abl, no techs. Role: Defensive Ranger Highest DEF in game

    FOmar - Moderate melee ability, boosted Gi-techs Role: Melee force
    FOmarl - Heal and buff specialist Role: Healer
    FOnewm - Boost to Ra-techs, good def Role: Well rounded force
    FOnewearl - Highest TP, boost on normal techs. Role: Glass Canon Highest TP in Game
    I'm talking about the main classes (Hunter) (Force) (Ranger)

  8. #138

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    Quote Originally Posted by Kimil Adrayne View Post
    With all due respect, PSO had 12 classes. The Race/Gender/Job combos (12 of them total) were very different from each other.

    HUmar - All around Hunter with basic healing techs. Role: Basic Hunter
    HUnewearl - Hunter with moderate tech ability Role: Frontline Medic/Fighter
    HUcast - Hunter with highest ATP/DEF, able to use traps, no techs. Role: DPS Hunter Highest ATP in game
    HUcaseal - High ata/eva hunter, trap able, no techs Role: Ninja/ranged/fighter

    RAmar - High ata ranger with basic healing and buffing techs Role: Well rounded Gunner
    RAmarl - Rounded ranger with moderate tech ability Role: Guntecher
    RAcast - High atp ranger, trap able, no techs Role: DPS Ranger
    RAcaseal - High def ranger, trap abl, no techs. Role: Defensive Ranger Highest DEF in game

    FOmar - Moderate melee ability, boosted Gi-techs Role: Melee force
    FOmarl - Heal and buff specialist Role: Healer
    FOnewm - Boost to Ra-techs, good def Role: Well rounded force
    FOnewearl - Highest TP, boost on normal techs. Role: Glass Canon Highest TP in Game
    This is one thing I really liked about PSO1. It wasn't as easy as choosing H/R/F, you had a whole spectrum even in those classes. I hope that at the very least they bring back these classes in some form or another (obviously sans jellen/zalure, or maybe not?). Subclasses is the easiest way to do it, but I guess they could try it like PSU and risk having classes in dire need of rebalancing that they may never get.

    Although I know it's semantics, just wanted to add that FOmar also had S&D range boosts and FOnewearl had R&A boosts, and FOnewm had Gi-tech boosts too. RAmar also had the highest ATA in the game (Which makes me wish humans outperformed casts with R-ATK or perhaps ability on rangers instead of sticking to this bad cookie cutter +/- percentage system). Not particularly important for the discussion, I'm just a stickler for details like that.

  9. #139
    Peanut Emperor Darki's Avatar
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    Jun 2007
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    Madrid, Spain
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    My problem with PSO mechanics were the fact that you HAD TO lock yourself into a race and even a gender to get the character role you wanted, even if you didn't like it. I prefer bbeing able to be what I want, even if it's a Cast "wartecher" rather than needing to be a newman female ONLY for it.

    Quote Originally Posted by Nikury View Post
    I'm talking about the main classes (Hunter) (Force) (Ranger)
    That are just names. In reality, a HUcast was a whole different class as a HUnewearl, their whole mechanics were different.

    You're just using the same retarded "PSU is bad because it is" argument, and it makes no sense. In this game they could have then called HUmar "Hunter", HUnewm "Assassin" and HUcast "Paladin" and they would be still the same exact class, just with a different label on your stat window.

    In PSO2 we have a problem, and that is that classes are exactly the same regardless of race, unlike your precious PSO where a HUnewearl could nuke things with techs while a HUcast couldn't. If they don't add something, be it sub-classes, be it new classes, the only difference between those two would be that the newman girl is weaker. Period. Nothing else. Nothing odf the tech advantage that she'd have in PSO.
    Last edited by Darki; Aug 13, 2012 at 09:59 AM.

  10. #140

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    Correct me if I'm wrong (never played HUne) but weren't attack techs in PSO absolute garbage unless you were playing a FO who had access to level 21+ techs?

    People played HUnewearl because she had access to decent levels of de/buff techs, which made her great for soloing. RAmarl had the same situation.

    I know the only techs I used on my HUmar were Resta, Jellen/Zalure, Rafoie/Razonde for EXP tagging, and Gifoie for stopping those obnoxious Zus. Never used them for damage potential.
    Last edited by Macman; Aug 13, 2012 at 10:01 AM.

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