If I can go Dark Mode and kill my teammates, I'll take that as some form of pvp and a good way to troll my teammates. Happiness = Met.
With all due respect, PSO had 12 classes. The Race/Gender/Job combos (12 of them total) were very different from each other.
HUmar - All around Hunter with basic healing techs. Role: Basic Hunter
HUnewearl - Hunter with moderate tech ability Role: Frontline Medic/Fighter
HUcast - Hunter with highest ATP/DEF, able to use traps, no techs. Role: DPS Hunter Highest ATP in game
HUcaseal - High ata/eva hunter, trap able, no techs Role: Ninja/ranged/fighter
RAmar - High ata ranger with basic healing and buffing techs Role: Well rounded Gunner
RAmarl - Rounded ranger with moderate tech ability Role: Guntecher
RAcast - High atp ranger, trap able, no techs Role: DPS Ranger
RAcaseal - High def ranger, trap abl, no techs. Role: Defensive Ranger Highest DEF in game
FOmar - Moderate melee ability, boosted Gi-techs Role: Melee force
FOmarl - Heal and buff specialist Role: Healer
FOnewm - Boost to Ra-techs, good def Role: Well rounded force
FOnewearl - Highest TP, boost on normal techs. Role: Glass Canon Highest TP in Game
Caelis - HUbeaseal
Kimil - RAnewm
Endrea - FOcaseal
Your use of the words Medic/Healer irks me
Many might be offended
Known as Niem on Ship 2.
Spoiler!
As Kamil already stated, PSO did have more than three classes considering how the Race/Gender/Class system was set up. I had done enough research into the game to know that. Since a Force plays the same regardless of which gender/race you are in PSO2, there is currently less classes than there were in PSO at the moment. Hence why there needs to be more classes.
Also, from what I have heard a lot of PSO players say, they want more classes in the form of sub-classes, so they can have their Hunters and Rangers cast techs like they could in PSO.
This is one thing I really liked about PSO1. It wasn't as easy as choosing H/R/F, you had a whole spectrum even in those classes. I hope that at the very least they bring back these classes in some form or another (obviously sans jellen/zalure, or maybe not?). Subclasses is the easiest way to do it, but I guess they could try it like PSU and risk having classes in dire need of rebalancing that they may never get.
Although I know it's semantics, just wanted to add that FOmar also had S&D range boosts and FOnewearl had R&A boosts, and FOnewm had Gi-tech boosts too. RAmar also had the highest ATA in the game (Which makes me wish humans outperformed casts with R-ATK or perhaps ability on rangers instead of sticking to this bad cookie cutter +/- percentage system). Not particularly important for the discussion, I'm just a stickler for details like that.
My problem with PSO mechanics were the fact that you HAD TO lock yourself into a race and even a gender to get the character role you wanted, even if you didn't like it. I prefer bbeing able to be what I want, even if it's a Cast "wartecher" rather than needing to be a newman female ONLY for it.
That are just names. In reality, a HUcast was a whole different class as a HUnewearl, their whole mechanics were different.
You're just using the same retarded "PSU is bad because it is" argument, and it makes no sense. In this game they could have then called HUmar "Hunter", HUnewm "Assassin" and HUcast "Paladin" and they would be still the same exact class, just with a different label on your stat window.
In PSO2 we have a problem, and that is that classes are exactly the same regardless of race, unlike your precious PSO where a HUnewearl could nuke things with techs while a HUcast couldn't. If they don't add something, be it sub-classes, be it new classes, the only difference between those two would be that the newman girl is weaker. Period. Nothing else. Nothing odf the tech advantage that she'd have in PSO.
Last edited by Darki; Aug 13, 2012 at 09:59 AM.
Correct me if I'm wrong (never played HUne) but weren't attack techs in PSO absolute garbage unless you were playing a FO who had access to level 21+ techs?
People played HUnewearl because she had access to decent levels of de/buff techs, which made her great for soloing. RAmarl had the same situation.
I know the only techs I used on my HUmar were Resta, Jellen/Zalure, Rafoie/Razonde for EXP tagging, and Gifoie for stopping those obnoxious Zus. Never used them for damage potential.
Last edited by Macman; Aug 13, 2012 at 10:01 AM.
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