I've been trying out Gunner/Techer and it seems like a viable alternative to Gu/Hu and Gu/Ra. There are obviously problems with it being significantly weaker than Gu/Hu (as is any other combination), and arguably weaker overall than Gu/Ra, but I believe Gu/Te has enough merits to make it worth using in a lot of situations. I'm not sure if this has already been discussed at length in this thread, but google isn't showing me anything.
This is what I've been making of Gu/Te:
-Multi Resta complimenting Perfect Keeper, allowing weapons with Perfect Calamity to be a reliable damage boost 100% of the time. Only truly outclassed by Immediate Distruction in that respect, if I'm not mistaken.
-Element Weak Hit providing a nice (20%?) damage bonus. I'm not quite sure if the 20% is added to overall damage or if it's 20% of elemental weakness damage. I'm also considering different weapon palettes making use of enemy type "hunter" potentials ie machine hunter w/ 50 lightning element.
-Shifta and Deband's slight improvement with Multi S/D, making casting less of a chore. Both provide fairly decent buffs (?), and party buffing is definitely a plus with Extend Assist regardless of what anyone thinks of S/D for self-buffing.
-PP Restorate is always welcome, and for Gunners it provides a nice ~35 PP recovery with two stylish roll attacks, which is good for soloing bosses with Infinity Fire when its too dangerous to Messiah Time. PP Restorate + Attack PP recovery = amazing overall PP recovery.
-Fierce Zondeel and Sazan. These alone make Gu/Te stand out in versatility, and I'm currently exploring ways to use this along with Gunner PAs. Zondeel -> Shift Period is a bit dangerous but has great results. Sazan -> Heel Stab is nice.
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