Braver adds less to swords than Brave Stance alone. Hell, it's comparable to just taking PP Slayer and S-ATK passives. If you're taking HU/BR and intend to use swords, you've got an all-around weaker setup than HU/FI. You may like it, but it is not efficient, or even close to efficient. Hell, sword HU/BR is more "wrong" than BO/BR because you not only have a the damage penalty, you have no utility gain with HU/BR where BO/BR at least gets some (modest) utility from the deal.
And no, you can't avoid it except to nerf bonuses from FI or buff bonuses from BR. Since they are the same type, katanas are only useful if the lower-bonus BR can be combined in a way (with HU) to compare to other melee weapons. HU can be combined with the higher-bonus FI, so its weapons can be keyed to that standard. If BR bonuses are weaker than FI bonuses, then either sword HU/BR is underpowered or katana BR/HU is overpowered. Right now, the former is the case.
Your "ability" is, again, just what happens when you boost a FO's rod damage to absurdity. It is not unique at all except that it just gives higher numbers to the same attacks FO already has. You could just as well create a class with +5000% to all hits, and then talk about what a unique character you've made by giving +5000% damage to what already exists. Again, this is why the shitty TE was replaced by BO.
As long as [shitty design] exists, you can't implement [good design]!
WELL, I WONDER WHAT THE SOLUTION TO THAT COULD BE.
They are mathematically inferior in every way. You can never hold a candle to RA/BR as BR/GU. There is only one efficient solution to that problem. If you exclude whether someone might, you know, want to enjoy playing the game, then there are very few ways to play.
//EDIT: Superia corrected that error below. See followup posts.
Ah, OK. So you might have to do FI/BO DB and BO/HU JB, but the efficient decision still being made for you.
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