Video
Site
http://pso2.jp/players/update/20191002/
Video
Site
http://pso2.jp/players/update/20191002/
Shoutouts to that once Force party member who always died in 1 hit during dragon rematch.
Glad thats not a thing anymore.
Matoi revival is gonna drain all my SG
even with the release of those weapons I never saw people using them in rematch and not only that they werent worth making just like that one ice series for solo PD wasnt worth making either.
at this point its skill and boss memorization, you shouldnt have needed a full set of Lightstream just to be able to survive in that old quest with all the power creep we've gotten
Survivalbility has gone up over time though, Units, affixing etc just because we're in UH doesn't mean SH mobs should be hitting 1's either
so do you expect the damage to drop from 800 to 100? why even have a harder rematch fight if the boss is going to hit like air. Still boss memorization and just anticipation of attacks has always been a thing and something people dont bother to learn. Hunar's AoE attack being a prime target since for some reason people still die to this in 2019, people who have been here for years
Well Hero Boost issue has been basically fixed, you're still suppose to be countering attacks in general because its free boss punish damage and general DPS upkeep and now gives you back 10% HB if you're still recovering. Hero Counter exist for a reason, you don't face tank or just act reckless as Hero either
It's a literal Def class, what more do you want? play Hu if you really dont want to die, even Summoner is still immortal.
Yes, it has gone up. Disproportionally low compared to our offensive capabilities though. As I mentioned in the other thread, since 2012 our dps has increased by a factor of 10^5, our HP just a bit over 10. Then again, our PP has increased by... 1.5?
Actually yes. I would expect that a full defensive build would drop enemy damage significantly. But it should grant the opportunity to use these long-animation PA/ long-casting Techs for damage which should be almost equal to a glass cannon. This would open up more interesting builds and metas, where a player can either go glass cannon full dps, or tank that can take a beating instead of having to evade all the time and wait for an opening. Imagine if you can keep a charged Ilfoie without having to dodge, or be able to fully unleash Nazonde without fearing that you'll die in melee range, or even be able to unleash a fully charge Namegid. (yes, I know that Charge Escape is a thing). Or even be able to "tank" these pewpews in Armada that kill whoever is in front after every wave (if they don't evade).
Or a new concept, a class which has weapon gear increase based on incoming damage. A class that plays the opposite of the rest, which has to try to get hit by enemies instead of evade all the time.
Yep. So even for Hero, HP or DEF is pretty much useless.
Oh, I will be playing it! Defensive support class that complements existing support abilities? The only thing that will annoy me is only initially when everyone and their grandmas will be Etoile, and therefore support abilities will not stack.
Not everyone has a cookie cutter mentality in this community and when talking about Fo/Te who die in one hit from anything the Dragon does, yes its worth getting a Weapon with -40% damage taken. It's either re-affix your units (or affix them at all I guess) vs just slap a cheap tradeable weapon together and be done with it.
I died all 3 times during my first run of Dragon Rematch back when it was released. I never joined again until I had full Lightstream equipment. Funnily enough, my survivability barely increased 10% with an extra 5 levels, 300ish HP and 300ish DEF. But I was better at evading.
Off topic, but this is one of my beefs with the game. We experience massive powercreep with new equipment with regards to our damage output, we're possibly at 10x or higher damage output than when EP5 was released, but our survivability has barely increased. Enemy mobs in Naberius SH can still kill you if you go afk for 20-30seconds, which... should not be the case. Dragon Atrum still deals 600-700 damage with tail sweep, which is barely an improvement over 800ish at the start of EP5. There is no part of the game where we can say "Hm, I need more HP / DEF to be able to complete this, or to be more efficient". Anything that pins the player at a position either gives superarmor, or it is intentionally designed to be a case of "get lucky or better at predicting where the enemy will hit". Even for Hero which is the only class so far where it has been suggested to get HP due to Hero Boost, the correct answer is to "just evade better".
Hoping that the Etoile class will come along with content where DEF stats will play an important role alongside active evasion.
i defeated the dragon rematch 3 months ago as a Te/Hu it was funny how i buffed ocassionally while i was hitting hard
oh boy i better get SG now
also nobody its gonna talk about how in the new UQ Volt Op its back ?
what is the story on the new 15* tact yall?
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