Anyone else notice how powerful this item is in this game? it has a super long range and it can heal everyone who is dead at one time.
Anyone else notice how powerful this item is in this game? it has a super long range and it can heal everyone who is dead at one time.
That's probably to compensate for the fact that you can only have 5 of them, and only one friggin', measly Scape Doll.
Also proably because forces cant revive in this game. that was one reason that i always loved forces and they took that away.
I believe Star and Moon automizers work on everyone on the room. Moon automizers at least
PSPo2 Characters:
Re-l Mayer (lv 95 RAnewarl) || Hiyori (lv 100 VAbearl)
Vincent Law (lv 99 HUmar) || Daedalus (lv 92 FOnewar)
Dante Alighieri (lv 102 VAcast) || Eris (lv 90 RAcaseal)
They don't reach everyone in the Angelus fight, either. Wasn't that an irritation when I needed my npc meat shields back. XP
Characters:
PsP2: Farrence (RAcaseal) lvl 79
PsP2: Phalanx (VAbeaseal) lvl 25
(Pics in Album if interested.)
Everybody wants to be a Cast, because a Cast's the only Cast, who knows where it's at.
Bring back Reverser!
But yeah, great range on those moons. But I agree it's not infinite.
I'm glad they removed reverser. Also glad there is a 1 scrape doll limit. Makes the game more challenging.
The 1 Scape doll limit is actually one of the biggest awesome challenge things they did. Though I guess I'm repeating myself from last year. In a way, this game, more than before, allows you to dial up the difficulty by taking on missions above your level. And best of all, you can do this throughout a majority of your experience.
Game too easy? Why not go and take on those harder levels for some great rewards, but you best be very careful because you drop your guard and it's mission over for you.
Removing the reverser aspect was an interesting choice. On the other hand, it certainly makes moon atomizers more useful. A big difference from the previous GiResta and how Moon Atomizers were mainly things I would sell to the NPCs because they took up a slot of inventory.
Of course, the biggest removal for this game is the previous GiResta effects. Now you can't prime anybody to be able to take enough damage to nearly kill them, but get a free ride as their health is still full after that hit, because Giresta built up the reserve health. What I like to call, the temporary tank effect. That alone, was a difficulty killing ability that's pretty much up there with having extra scape dolls.
Last edited by Akaimizu; Oct 5, 2010 at 09:52 AM.
Yea definitely true on that giresta in psu. I remember being able to take some serious hits with that and not have to suffer for it.
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