Originally Posted by
Niered
PSO and its expansions, while being a decade old game with some clunky mechanics, had a genuinely interesting aesthetic to it. It was utilitarian and mysterious. It was detailed too, and had just enough unique areas to break up the monotony of slogging through half hour-hour long dungeons.
It's environments also felt like, for the most part, they could be real places. The mines and caves exemplified this best in the original game, with the seabeds and jungle being an even better example of this in PSO E1&2. If nothing else, they certainly had character.
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