Originally Posted by
RemiusTA
Its bad because of how badly done it was in PSU. It wasn't a terrible idea, but forcing EVERY weapon to use the system was.
It was terribly implemented. Forcing 99% of the enemies in the game to be Elemented pretty much insured you were going to be shifting through weapons more than you needed to. This wouldn't be an issue if there were only 3, but that wasn't the case. Fire Ice Lightning Earth Light and Dark. This makes equipping armor a tedious, inventory filling wreck, and makes playing Force the equilivent of playing single mommy to newborn sextuplets.
Force was its own trainwreck of fail, but 6 elements to choose from was just ridiculous especially when there were usually no fewer than 5 techniques (with their own fucking PA EXP) to deal with, and only 4 assigned per weapon, meaning if you had one good weapon you were screwed because you could only bind 4 to one, and mixing them impacted your damage.
blah blah blah, simple fact is, everything worked better when Hunters
exploited attributes and Forces and a few rangers exploited elements. Forcing EVERYTHING around elements made using them tedious and made exploiting them nigh-impossible, hence force being a pretty shitty class until you're like, level 130 or something.
For defense, in Phantasy Star Online had "elemented" armors, but it had a separate attribute for all of them...you didn't have to only use one. Barriers also could have been used for specific element defense (complete with a neat block effect). But no matter what the case you never were penalized for using the wrong armor. DEF was badly implemented in PSO too (10 HP points were greater than like 600 DEF points), but the CONCEPT was far superior.
And finally, PSO also had elemented Weapons but you could CHOOSE to use them, with the Extra button. They wern't very useful to hunters, but it immensely helped Rangers cope with bad damage at lower levels. Forces didn't need them; they had techniques.
tl;dr PSO's concept system had all the same traits of PSU's, it was just far more in-depth, with alot more control and way less stupid drawbacks for FAKE complexity like in PSU. It's like PSU said "OH HEY LOOK cool bloom effect, LETS USE IT FOR ELEMENTS!" and then ran with it, completely forgetting that the ideas were stupid.
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