I think this quote sums up many peoples arguments who are in favor of the f2p model and as far as my personal ideology for playing pso goes, I fully agree with this statement.
However, despite our PERSONAL play styles, boosted exp and drop rates for real cash are NOT fair to those who prefer a more competitive play style. While I personally do not find enjoyment in past pso games from a "competitive" standpoint, many others do. I think ultimately this hurts PSO 2 in the long run from a community (numbers)perspective as i have had many "competitive" type friends over the 10 year period I have enjoyed this series, and for them this will be a deal breaker. While this model may turn out to only effect the character progression in a minor way, I have seen the vast majority of f2p models fail because of essentially "pay to win" mentality in some players eyes. These games usually sacrifice either Longevity Or big communities and most times both.
While Pso being labeled a "competitive" game may seem ridiculous to you and I, for many the competitive nature of games makes them fun(or adds to the experience). So to refer to your original argument "up to players how they want to enjoy the game" this will not be possible for MANY people if it requires them to pay RL money to have the latest and greatest.
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