* Disclaimer: This comes from a PSU vet so alot of my opinions come with PSU in mind*
If I were to ignore my PSO bias my opinion of the game so far it would be "PSU Lite".
Combat:
Combat itself is superior but I feel it bit lack luster in appeal in regards to PAs. Most PA out so far are 1-3 hits where in PSU even on launch PAs looked amazingly cool. I do admit bosses are the best they ever been. Your on the edge of your seat dodging every attack, it seems to play more of a Monster Hunter which I love.
Room:
This is a huge disappointment. It just feels like everything been lowered in terms of room. Graphically its obvious that everything has less detail. Design of room is absolutely lazy, in PSU you had a believable living environment with exploratory space with multiple rooms. In PSO2 all it is, is a tiny square room and a patio.
Deco are in simular situation, less graphical attention and just a lack of creativity. Honestly for a Payed service, rooms seems weakest aspect of PSO2 atm.
Questing:
Huge improvement over PSU and PSO. Easy to find and initiate with straight forward objectives, this is done quite well if you ignoring SEGA trolling us with their matter board drop rates.
Monsters:
PSO2 wins this by a landslide, mobs from zone to zone has huge diversity which both PSO and PSU lacked.
@Concerns:
One thing that worries me is the update rate. lv40 is fine for release but if we are stuck at their for half a year it could be pretty horrible. I cant imagine PSO with only hard mode being its end game. As well in general PSO2 seems to just lack alot of content that 10 new levels by itself wont really fix.
Connect With Us