Not if they nerf the application rate based on the number of attacks per single click, like in PSO1. Which I'd be alright with, since it would still tend towards the true average and be less prone to massive strings of failures.
Not if they nerf the application rate based on the number of attacks per single click, like in PSO1. Which I'd be alright with, since it would still tend towards the true average and be less prone to massive strings of failures.
For me it works best if I shoot high and farther away after marking the targets, otherwise you can go up close, especially up to a bosses weak point, and all those shots will stack onto the weak point, dealing even more damage than shotgun PA, and probably all others, especially with its high crit rate.
They take a while to start homing after shooting, and they don't quite home too well either.
Last edited by Daiyousei; Jul 29, 2012 at 07:26 PM.
tl;dr: it's crap with crap DPS.
I totally hope a twin mechgun PA that makes you spin and AOE all mobs around you.
http://www.youtube.com/watch?v=oG2_N...tailpage#t=32s
new PA for rifle? how about a bayonet stab + lift up + shotgun in the stabpoint?
Wait...that should go for gunslash...
If they don't add shotguns to this game I'm going to be devastated. ;_;
Please come back, Yasminkov 7000V.
Upon more thinking, some ideas for weapons from the Rifle PAs.
Piercing Shot = Laser Cannon (though this one was already mentioned)
Sneak Snipe = Photon Bow
Homing Emission = Cluster Launcher
I'd rather see Homing Emission = Bow and Sneak Snipe be a real rifle like PSO1.
Aye. Give me a real single-shot/sniper-esque rifle before anything else please.
And the only thing working against laser cannons/shotguns I can see ATM is that they decided to make the Photon Launcher and Spread Legacy into (Grenade) Launcher types. I suppose that's not a big deal, but if they are already planning to add those types in the future, you'd think they'd have held off on reusing those weapons.
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