Originally Posted by
Hrith
War Cry works quite well. If there are very few players around a spawn of monsters, use it to lure them away from the tower while waiting for backup, as Kondibon has said.
I have never seen War Cry do much to bosses, and MBD missions have weird aggro settings with the towers drawing so much of it, but it's still a good skill to have in MBD: Despair.
It has been posted before in this thread, but it needs to be emphasised that Rafoie, Sabarta, Ilbarta, Razan, Sazan, Grants, Ilgrants and Namegid have no range limit. I usually play this as FO/TE with ice and wind trees, and I'm able to use Sazan on VTOLs that I cannot even see with graphic settings at max - basically across over half the map.
I make it one of my top priorities to get infection towers and infected VTOLs as FO/TE, since I can destroy them without having to run to them.
I have tried that mission as several classes, and here's my experience of them.
HU/FI = not very useful during the first waves, since running after enemies severely limits you compared to ranged and casting classes, but the huge DPS shines in the waves that have a lot of bosses. I found myself a lot more useful on the last three waves. War Cry can save a tower, but not so reliable that you can count on it.
RA/HU = very strong at handling mobs and bosses alike, but during the waves with a lot of bosses, I'd rather concentrate on applying Weak Bullet. It is really rare to be the only ranger in this mission, so I seldom have to worry about being the only WB user, but I still concentrate on applying WB to bosses > VTOLs > infection towers in that order of importance.
RA/BR = as it is well-known now, this combination has excellent 1v1 damage output, but is quite bad at handling mobs. Damage shines in waves 6/7/8, but applying WB remains a priority. Good class to take out infection towers and infected VTOLs.
GU/HU = I really did not like playing this as GU/HU. It was okay for a few waves, but then I felt completely useless. I have done four runs as GU/HU, but I doubt I will be gunner ever again for MDB: Despair. I'm not even sure why, it was a good class on the previous two MBD missions.
FO/TE = I have actually tried all elements on this, so...
-Fire: not very useful, highly unadvised. I could not find one technique that was really useful in the mission.
-Ice: the second best technique element to use in the mission from what I have played, strong against groups as well as single targets, and freeze is extremely useful. Throw a card, then Zondeel + Rabarta = frozen Goldrahda for the reaping.
-Lightning: ugh... if crafted well, Zonde, Sazonde and Gizonde can do a lot of damage in here and shock is ever so useful, but I really do not recommend this element.
-Wind: the best element to use in my experience. Efficient Sazan is virtually unlimited PP and stunningly strong. Ilzan and Razan are severely disruptive, although Goldrahda are immune to either effect, they're very useful techniques against Luda Sorcerer, El Ahda, Solda-type darkers, Solza Brahda, etc.
-Light: despite the fact that most monsters in there are weak to light, it was not as useful as ice or wind. Ragrants and Gigrants have huge DPS potential against groups, but you will rarely be close enough, and in 1v1 situations, Ilgrants wins. Still a good choice, and confusing Goldrahda is also very useful (throw a card and cast the crafted Nagrants that hits 9 times and has a 10% bonus to panic).
-Dark: I did not like it at all. I felt that outside of the 30 seconds of PP Convert, my damage was pretty insignificant. I have crafted Ilmegid to do more damage (but slower), and got a very good result (great success and all), but still, I found the DPS to be severely lacking. I also felt even less useful in the final waves with all the bosses, and had to resort to ice techniques. Monsters also seem to highly resist poison.
Overall FO/TE with ice and wind trees is my favourite class to play this mission. The one as which I feel the most useful.
Connect With Us