Dual Blade is fine with me - perhaps its just to prevent the use of using "Twin" again since it is already used twice. I look forward to the Musashi/ Yamato/ Asuka being reintroduced again... perhaps Sange & Yasha with HP steal....
It would be neat. Sange and Yasha are already separate katanas, but they could join once again for Twins.
PSO2 Ship 6
HacksawJimcuttn - HU 75 | FI 75 | RA 75 | GU 75 | FO 75 | TE 75 | BR 75 | BO 75 | SU x
Queso - RA/HU
MPA Deathtrain or even single party range / casting kills stuff before melee can even hit once on a regular basis.
Either seriously nerf ranged / casting damage, force tiny rooms like in PSO1 to negate most of the range advantage and turn long range into short-mid range or allow melee to start killing before ranged / casting roflstomp everything.
I don't need any vpn or stuff besides tweaker to connect, but I still have very frequent lag.
I really need maxed Step Advance to counter it.
I assume Bouncer is gonna be like braver, basically 2 different fighting styles that don't even intersect.
So I will get a Jet Boots tree to use with with force / techer and a Twin Saber tree to go with melee classes (well, Hunter mostly).
And don't forget that Dagger Weapon Action must now have ja exactly at its peak so you gain and don't lose height when using it.
Speaking of which, I DEMAND Shouren and Guren!
...and while they're at it, might as well give use Jizai, too.
And maybe even Sange & Yasha
...I also miss that cool combine / use sound from PSO1.
Honestly I don't even care if face roll ranged is better at killing trash than me or kills everything before I get there.
What I want is to stop being FORCED to play with ranged classes because any difficult/relevant content is locked behind 12 man EQ's.
Give me more 4 man content I can duo that's actually rewarding and challenging.
Last edited by Shiyo; Aug 26, 2014 at 04:17 PM.
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