I still would prefer the "create a 15* version via trade-in with scaled up stats and s1-3" path.
Dito. at best Damage ups should've been tied to Flash skills or more of the harder to meet conditionals.Or Ideally be like S4 in that they're completely unique.and not "S1: Ability that was already a S2".
Or people tried to be funny because its rather rare to see someone unironically go for Status Effects on their weapon and you missed the joke.
I don't think the problem is that damage abilities exist. I think the problem is that they are the best options for nearly 99% of possible builds and content.
But on the other hand, any non-damage options are not exactly helpful. Why ask for more PP regen or lower PP costs if I can do 1-2 autoattacks to get 50PP+ back? [Yes, i know that there are builds that do not have this luxury]. What is the benefit of abilities that reduce incoming damage? What is the benefit of abilities that increase incoming heals, when even in UH with 50% healing reduction we get back to full hp in 1.5 Resta ticks? What is the benefit of those Flash abilities when they turn out to be on average equal or worse to the static abilities, and at the same time do not activate on will?
But another important benefit of direct damage amplifying abilities is that by increasing our damage, we simultaneously reduce combat time, which means we are exposed for less time to enemy attacks, therefore further devaluing non-damage abilities.
Na, it wasn't "super obvious" what IS obvious, however, is kids like you wanting digital back pats for making stupid, pointless posts like that instead of just leaving it alone, No one gives a shit about your snarky retorts that adds nothing
Also, take the time to look up the difference between "sarcasm" and "upset" to help you look just a little less dumb.
You were better off keeping your mouth shut. kiddo.
People always just flock to pure damage increase whenever possible. because for most that is all that matters.
Last edited by Dark Priest; Jun 15, 2019 at 05:39 AM.
For most of the game it IS all that matters. Like Dark Mits said, why get pp recovery over more damage when you don't really need more pp recovery? Most of the utility ones aren't as useful as raw damage, but if damage wasn't an option you'd see people optimizing things at least on a per weapon/class basis instead of just slapping more damage on the weapon.
Though I guess there is some thought to be put into which conditionals work for what you're doing. No one is gonna use crit SSAs on a Ra/Hu, meanwhile they're basically free on Br/Ph.
The pure damage ones are weaker than the conditionals anyway, so the conditional ones are the better options. Honestly, for most normal content I feel like stacking the damage isn't as important as utility though. I prefer better pp management for anything that requires keeping up with lots of people, because there simply aren't as many chances to slow down and recover your pp.
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