I'm more concerned with how tech craft works with the new techs.
Does the power of Multi 3 Razan suddenly jump to 900 if the demerit is -10%? 540/3*5?
Either this doesnt apply to bosses or there is some serious bullshit going on with this game.
Because I'm still extremely salty over a Elder run from 2 weeks ago where I was able to;
- Turn on KC and thusly CE
- Throw out a Hatou
ONLY
TO GET HIT
MID HATOU
WHILE IN KATANA COMBAT.
Let's not forget the countless times I defend before Elder arm even STARTS to extend towards MPA as an attack, and I STILLLLL get fucking bopped. Like straight up SMACKED, guarding be damned.
That shit is infuriating on popular blocks.
Damage is calculated server side, but hit detection is client side.
So the attack collided with your hitbox on your screen, but the game didn't think you were invincible yet due to lag.
PSO2 Trivia:
Crits are bad, m'kay? Buffs/Heals ignore equipment
20 Atk ≃ 1% damage Mass WB = Instant Win
Skill Tree Priority Charts || Class Info and Build Guide
That's fucking crazy then because that was a massive gap of time between activation and getting hit.
Clearly it's not a problem for JP natives, but fuck everyone else because that is really bad network design wise.
Yeah point I wasn't thinking when I said that.
I'm also spoiled by GGPO so that was a factor in my stupid post.
That being said, I've never had this problem with any game that had me play with people across the globe, but maybe I just had good luck.
What's your ping/latency? If it's that noticeable and extreme, then I'd imagine you have something like >500ms, which causes serious shenanigans in practically any online game that requires constantly refreshing positions/attacks.
Yeah but it's still much more efficient to be ranged so you can crowd up during PSE and get all the Ketos/buffs flying about. It's also annoying to keep up ahead of a group when they decide to take a different path.
There's not really much to argue about since I mostly agreed; I just wanted to whinge.
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