No. I wouldn't say that. Heck, some of us Japanese players learned new stuff *after* the US version came out. When it came to this game, not everything was revealed or understood while just the Japanese version was out.
But even then, this game did have some neat stuff, tucked away, that we had to discover along the way. But any good Phantasy Star online game does that. It has plenty of easy-access features that a player can jump in with, but more things to discover as they play. Not only that, other differences that come with playing online and with a different set of players on different maps. There are some interesting setups or traps, switches, etc. that don't show their heads until you eventually land the proper random setup of a particular location to see.
How chained PBs work is another thing I didn't know much about until the US version, as well. I got a recent PB that has a pretty good 2 chain bonus. What it does is put a good level of both buffs on your party members and both debuffs on the enemy. It's great to see them work together because it's like having a 4X damage modifier.
To the credit of this game, coming up with a true random map configuration, was an idea that works better than what one first sees. While initially, the building blocks of the random maps don't immediately impress; what you may run into when all parts come together, can be unique. It goes a long way to keeping things fresh, even if you run the same map locale over and over again.
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